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1. Any 03 players still here? - in EVE General Discussion [original thread]
May 2003 here. SP irrelevant, I had two breaks since then. In fact, I'm already considering another hibernation again.
- by Liu Ellens - at 2014.12.25 09:36:24
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2. Sticky:Dev blog: Starmap Improvements - A Map To Treasure - in EVE Information Portal [original thread]
CCP, you really really make it difficult for me to follow my plan of letting my subscription run out...
- by Liu Ellens - at 2014.12.04 15:41:41
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3. EVE Hauling Route Optimization Tool - in EVE Technology Lab [original thread]
Heya! I have written a library (both in JavaScript and Go) that implements routing optimizations based on rules. The rules-engine is extensible and meant to allow specific rules. It is not a full application, just a library for the core intellige...
- by Liu Ellens - at 2014.05.19 06:34:00
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4. Sticky:Limited Single Sign On Trial! Sign Up Here. - in EVE Technology Lab [original thread]
Are there any requirements about the size of the site & it's userbase? I'm somewhat interested to integrate it into eve-upro (see sig), but that would be mainly an academic pursuit as I have pretty much zero users on it.
- by Liu Ellens - at 2014.05.12 17:28:00
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5. Valkyrie Forums - in EVE Valkyrie Information Portal [original thread]
I'd guess not earlier than when Valkyrie can be played by the more general public.
- by Liu Ellens - at 2014.05.09 16:54:00
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6. Is the return of the forum (IMG) banner imminent? - in EVE General Discussion [original thread]
I was at the fanfest session of WebServices and they said they are planning/making a few updates on the forums software; One of these changes will be the support for markup, with images, including the footer. No further details as to when, but me...
- by Liu Ellens - at 2014.05.05 15:11:00
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7. [Fanfest] API Roundtable? - in EVE Technology Lab [original thread]
For completeness: The WebGL stuff refers to the "ccpwgl" library which allows ships, stations (all sorts of EVE scenery) to be rendered within the browser using WebGL. It was announced at last year's fanfest (as a successor to the small 3d library...
- by Liu Ellens - at 2014.05.02 20:57:00
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8. Sticky:Dev Blog: CSM9 Voting is Now Open - in EVE Information Portal [original thread]
My votes are cast - that's what Twitter does to you :) Also: Two thumbs up for the voting interface. Simple, intuitive and trimmed to the essentials. Pre-selection made my family (read: alts) happy :)
- by Liu Ellens - at 2014.04.08 17:49:00
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9. eve-route: a library & web-service for finding an optimized rout... - in EVE Technology Lab [original thread]
Status update! The performance hit was quite a deal-breaker for me so I reordered my priorities and scheduled my next step earlier: I wanted to learn Go and use this project to train it. With the demand for better performance, this became the seco...
- by Liu Ellens - at 2014.03.15 21:11:00
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10. Map on website - in EVE Technology Lab [original thread]
heh, sorry, I wasn't explicit enough (explicit is better than implicit ) With what I referred to as the 'old' one is what you can also see at http://www.eveonline.com/universe/the-world-of-eve/ - the webGL based map that CCP showed two (or th...
- by Liu Ellens - at 2014.03.13 15:38:00
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11. Map on website - in EVE Technology Lab [original thread]
As I can see it, the PL map is based on the 'old' map code that CCP released. The 'new' one (which, as I see it, has become abandoned as well the day after they showed it) is available on GitHub: https://github.com/ccpgames/ccpwgl Have a look at...
- by Liu Ellens - at 2014.03.13 13:12:00
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12. eve-route: a library & web-service for finding an optimized rout... - in EVE Technology Lab [original thread]
The new released version v.0.3.1 includes support for jump drives! The good news is the library now can mix and match various capabilities and rules for different effects. In the following example, a route will be searched (for a Jump Freighter)...
- by Liu Ellens - at 2014.02.22 16:51:00
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13. eve-route: a library & web-service for finding an optimized rout... - in EVE Technology Lab [original thread]
Amely Miles wrote: tampermonkey plugs in to chrome and stores java scripts and then uses the correct java script when you go to a website More precise, it's a userscript manager - and userscripts are some "...that make on-the-fly changes to w...
- by Liu Ellens - at 2014.02.11 06:24:00
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14. eve-route: a library & web-service for finding an optimized rout... - in EVE Technology Lab [original thread]
v.0.2.0 released. This adds the functionality of avoiding solar systems in path finding, such as Jita (or Amamake, or any other you don't like ;). Note: Although the badge on Github says the build is failing, it's all right - the build only fails ...
- by Liu Ellens - at 2014.02.10 20:00:00
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15. count down clock on main page - in EVE General Discussion [original thread]
Are we still taking wild guesses? My turn: Whatever it was, it was supposed to be ready one week earlier, as the commented source code indicates: ADevThatIgnoresBenefitsOfSCM wrote: function counter(redirect) { var end = [2014, 2, 5, 15, 0, ...
- by Liu Ellens - at 2014.02.02 19:36:00
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16. eve-route: a library & web-service for finding an optimized rout... - in EVE Technology Lab [original thread]
I extracted the path-finding algorithm from eve-upro and created a dedicated library for reuse in the browser or as a web-service. The goal is to have the library be capable of finding optimized routes between two systems and a list of waypoints,...
- by Liu Ellens - at 2014.02.01 22:33:00
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17. eve-route: a library & web-service for finding an optimized rout... - in EVE Technology Lab [original thread]
reserved Note: Again I'm trying to follow the lean approach: I'll only continue this if there is reasonable interest (either from others or my fun in working on it ;)
- by Liu Ellens - at 2014.02.01 22:33:00
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18. Sticky:Dev Blog: The Bloodbath of B-R5RB, GamingGÇÖs Most Destructive Bat... - in EVE Information Portal [original thread]
On one hand I'm not that interested in which coalition clashes with which other; When I read the tweets on Monday, I shrugged it off (still well aware the implications, mind you). But during the aftermath, when I can read about such an event even...
- by Liu Ellens - at 2014.01.29 18:06:00
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19. So, CREST - in EVE Technology Lab [original thread]
I believe there is, similar to a bitter-vet ingame, also the chance to be a bitter-dev. Because after visiting dev panels on a few Fanfests, following dev-blogs and forum posts, I've come to the crude definition of "reasons for delay". CheapAbn...
- by Liu Ellens - at 2014.01.20 07:57:00
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20. [Concern] Twitch Integration is not the solution - in EVE General Discussion [original thread]
Tippia wrote: SoGǪ having not worked with Twitch, will this record the stream for future viewing automatically, or is that some kind of additional service you have to activate? It must be activated manually, once in your account settings. Th...
- by Liu Ellens - at 2013.12.09 18:20:00
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